Research

2025

Abstract
This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in this context. It specifically examined the responses of adult learners to this instructional strategy by collecting data through surveys, observation notes and interviews with four learners in Japan and five learners in France, most of whom completed 10 lessons over 4 months. The research findings highlight the effectiveness of VR tours in enhancing learner motivation. Additionally, they demonstrate that perceived learning outcomes are influenced not only by the immersive experience of spatial presence but also by the novelty of technological and scenery-related aspects within the VR environment, as well as factors related to lesson design and individual learner characteristics.

2024

2023

Design/methodology/approach
The study employs a descriptive and an experimental methodological approach. The research objectives were achieved using a two-group (n1 = 29 and n2 = 30) experiment, employing descriptive statistics, t-test and correlation analysis.

Findings
The t-test revealed that the immersive capability had a significant effect on the sense of physical space (SP) , Engagement (EN) and negative effects (NE) dimensions. Correlations between the dimensions of spatial presence were found to confirm reports from the literature. Furthermore, some of the dimensions were found to be correlated with motivational and learning variables.

Research limitations/implications
The study reported the results of a one-off experiment among 59 participants. While the results were promising, a longitudinal qualitative study could confirm the results in an actual distance learning context.

Practical implications
The study confirmed that adding VR photo-based tours as learning activities may enhance the learning experience of distance learners.

Social implications
The study shared a case of a learning activity that can be employed for flexible education. Virtual tours can support the need for context-based learning that the geographical or political constraints may limit.

Originality/value
While the paper confirms previous reports on the benefits of using VR photo-based tours as learning activities, this paper has empirically shown the relationship between the dimensions of spatial presence and immersive capability in this specialized context.

2022

Abstract
When educational institutions worldwide scrambled for ways to continue their classes during lockdowns caused by the COVID-19 pandemic, the use of information and communication technology (ICT) for remote teaching has become widely considered to be a potential solution. As universities raced to implement emergency remote teaching (ERT) strategies in Japan, some have explored innovative interventions other than webinar platforms and learning management systems to bridge the gap caused by restricted mobility among teachers and learners. One such innovation is virtual reality (VR). VR has been changing the landscape of higher education because of its ability to “teleport” learners to various places by simulating real-world environments in the virtual world. Some teachers, including the authors of this paper, explored integrating VR into their activities to address issues caused by geographical limitations brought about by the heightened restrictions in 2020.  Results were largely encouraging. However, rules started relaxing in the succeeding years as more people got vaccinated. Thus, some fully online classes in Japan shifted to blended learning as they moved toward fully returning to in-person classes prompting educators to modify how they implemented their VR-based interventions. This paper describes how a class of university students in Japan who were taking a Filipino language course experienced a VR-based intervention in blended mode, which was originally prototyped during the peak of the ERT era. Moreover, adjustments and comparisons regarding methodological idiosyncrasies and findings between the fully online iteration and the recently implemented blended one are reported in detail. 

Abstract
The State of Emergency declaration in Japan due to the COVID-19 pandemic affected many aspects of society in the country, much like the rest of the world. One sector that felt its disruptive impact was education.  As educational institutions raced to implement emergency remote teaching (ERT) to continue providing the learning needs of students, some have opened to innovative interventions. This paper describes a case of ERT where Filipino vocabulary was taught to a class of Japanese students taking Philippine Studies in a Japanese university using a cognitive innovation based on virtual reality, an immersive technology often researched for immersion and presence.  Students were divided into three groups to experience six lessons designed around virtual reality photo-based tours at different immersion levels. While the effect of immersion on satisfaction was not found to be statistically significant, presence and satisfaction were found to be correlated. Despite challenges that were encountered, benefits like enjoyment, increased engagement, and perceived learning were reported by the students.  Our findings exemplify how emerging multisensory technologies can be used to enhance affective and cognitive dimensions of human experience while responding to gaps created by the spatial limitations of remote learning.

A Woman Using Virtual Goggles